Added some textures there. The skin has now diffuse, specular, emission and normal maps applied. The insides of the mouth and teeth are sculpted in high resolution and normal+AO maps have been made but not applied yet. Tongue colour will change some if not completely.
For some reason or other the video doesn't show. I was able to see the video you had made with the music just fine. What I see in the thumbnail for the deviation is nice however.
Outoa... Joskus harvoin ittelläkin tämäntyylistä takunnu mutta selaimen uudestaankäynnistys on korjannu paljon kun flashistä on kyse. Firefox täällä btw.
Itse käytän chromea. Se tahtos jotain DivX playeriä näyttää käyttävänsä, idk, mutta myöhemmin kun laitoin sen synttäritoivotuksen sun profiilisivulle niin siellä se video toimis siitä featured-kohdasta ihan ongelmitta. Outoa.
Thank you. The iridescent look comes from a colored specularity map. Almost got it going where I want it to go... But still has some problems I need to tackle. <.< I'll continue this when I have the time again.
Wow, I want to learn to do that, I haven't learnt anything about specularity yet. XD I love where this is going, I can't wait to see more of your work!
Specularity is a reflection map. As diffuse is the base texture, bump/normal map is the surface details in terms of lumpiness, specularity map determines the color and amount of shininess of a direct light, emission map tells which part emit color on the surface. These are the textures I use in this model.