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July 26, 2012
864×720
1.2 MB
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Comments: 10
Favourites: 8 [who?]

Views: 576 (2 today)
Downloads: 11 (0 today)
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:iconniko40:
*Niko40 Aug 11, 2012  Hobbyist General Artist
@00:33Indeed. XD Glad you like it. :)
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:iconniko40:
Update 4.

Added some textures there. The skin has now diffuse, specular, emission and normal maps applied. The insides of the mouth and teeth are sculpted in high resolution and normal+AO maps have been made but not applied yet. Tongue colour will change some if not completely.

All GPU rendering inside Blender 2.63
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:iconantaria-nova:
For some reason or other the video doesn't show. I was able to see the video you had made with the music just fine. What I see in the thumbnail for the deviation is nice however. :)
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:iconniko40:
*Niko40 Jan 9, 2013  Hobbyist General Artist
Outoa... Joskus harvoin ittelläkin tämäntyylistä takunnu mutta selaimen uudestaankäynnistys on korjannu paljon kun flashistä on kyse. Firefox täällä btw.
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:iconantaria-nova:
Itse käytän chromea. Se tahtos jotain DivX playeriä näyttää käyttävänsä, idk, mutta myöhemmin kun laitoin sen synttäritoivotuksen sun profiilisivulle niin siellä se video toimis siitä featured-kohdasta ihan ongelmitta. Outoa.
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:iconcharlierenwick:
~CharlieRenwick Oct 21, 2012  Student Filmographer
Oh my gosh, this looks amazing. Nice work! The textures look great, they seem to give off an iridescent sort of look.
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:iconniko40:
*Niko40 Oct 21, 2012  Hobbyist General Artist
Thank you. :) The iridescent look comes from a colored specularity map. Almost got it going where I want it to go... But still has some problems I need to tackle. <.< I'll continue this when I have the time again.

Nice gallery btw. :D
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:iconcharlierenwick:
~CharlieRenwick Oct 22, 2012  Student Filmographer
Wow, I want to learn to do that, I haven't learnt anything about specularity yet. XD I love where this is going, I can't wait to see more of your work!

And thank you. :D
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:iconniko40:
*Niko40 Nov 2, 2012  Hobbyist General Artist
Specularity is a reflection map. As diffuse is the base texture, bump/normal map is the surface details in terms of lumpiness, specularity map determines the color and amount of shininess of a direct light, emission map tells which part emit color on the surface. :D These are the textures I use in this model.
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:iconshadowsilverfangirl1:
Mood: Fear ~shadowsilverfangirl1 Aug 10, 2012  Hobbyist Artist
@00:33ITS SO UGLY!
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:iconniko40:
*Niko40 Aug 11, 2012  Hobbyist General Artist
@00:33Indeed. XD Glad you like it. :)
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:icondiverclores:
@00:33Hmm! That is much better :) .
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