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June 17, 2010
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3D model and texture is property of :iconkp-shadowsquirrel: (Another great 3D artist. :D ) Rig and animation is my work.

See the original too: kp-shadowsquirrel.deviantart.c… Higher quality Xvid video, if you need it, you can download from here drive.google.com/file/d/0B83sn…

So I decided to practice some rigging and animation all of a sudden... It took one day to rig properly enough, one day to animate smooth enough and + 12 hours to render. A true speedrun from my part. :faint:

There's quite a few errors in there and it could have used a lot more work but I hope it's good enough. I didn't want to make this such a long project so I decided to stop it short. Surprisingly the tail was the hardest part to animate... And that shows... :B

Anyway I know it has errors but critique is still much appreciated. (From the rig and animation side that is. For the model, see the original.)

Rig, animation, render in blender 2.5 (animation in render branch. About 1 minute and 30 seconds per frame)

EDIT: Frigging weird ass cappuccino moments ago in a cup I just spilled out to my keyboard and screen says hi at the place where the views usually are... Says exactly 2,500 views... Oh wow... :faint:
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:iconechowhisperluvzbvb:
EchowhisperLuvzBVB Featured By Owner Aug 9, 2014
:squee: :squee: :squee: :squee: :squee: :happybounce: :happybounce: :happybounce: :happybounce: :happybounce: 
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:iconniko40:
Niko40 Featured By Owner Aug 21, 2014  Hobbyist General Artist
Sweating a little... 
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:iconnintendo1889m:
nintendo1889m Featured By Owner Jul 12, 2014
Nice, love Digimon especially Renamon, I need to mess more with 3D animation programs :P 
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:iconniko40:
Niko40 Featured By Owner Jul 13, 2014  Hobbyist General Artist
Animating is fun indeed. :D Although kinda hard to start.
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:iconnintendo1889m:
nintendo1889m Featured By Owner Jul 13, 2014
Any recommendations on where to begin? I'm currently messing with DAZ 3D, then there's also Poser, Google SketchUp and Blender 3D, oh and Source Filmmaker, neither of which I'm familiar with. Which of those is the most "noob-friendly"?
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:iconniko40:
Niko40 Featured By Owner Jul 14, 2014  Hobbyist General Artist
DAZ 3D and poser are limited in what you can do with them. They're not really modelling tools, they're tools to make people scenes easily. Focus is on people creation and posing.
Google sketchUp is a pretty good tool. It makes scene building easy with pre-made objects, although I think you can model in it too some. Focus is on scene creation.
Source filmmaker is a "game tool" as in, it uses models and scenes made in other editors and it uses game mechanics for animations. Focus is to build animations easily.

Blender is what I recommend though. It's the hardest but it's focus is pretty much "all-in-one". You can do everything in it. There are no pre-made models in it and there are no easy setups for posing, instead you have to build everything yourself from the ground up. But you will need something like Blender in order to create assets for all those other programs and it's a good thing to know how to do it. So I highly recommend learning more about it if not about the program itself. Another good thing about blender is that whatever you create in blender, works in blender. If you need to export your model to DAZ3D for example, you'll need to convert it to a format that DAZ can understand. Also as DAZ and blender are really different, some of the tools in blender like harmonic coordinates will not export to DAZ. So an animation with a really fat guy will not look as good as what you can create it to be in blender. This short video will tell you what I'm talking about. www.youtube.com/watch?v=OWlVT5…

If you want to learn blender, you can easily download it from www.blender.org
After that I found these tutorials to be the best ones around. I recommend watching all 7 of them before you decide on which application you will want to learn more about. :)
cgcookie.com/blender/cgc-cours…
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:iconnintendo1889m:
nintendo1889m Featured By Owner Jul 14, 2014
Coincidentally, a friend of mine is working on rigging the same model in Blender, but I'll be working the animations, I just feel too bloody inadequate to work with Blender, considering my lack of skill. I only chose DAZ because it. I don't want to get into making 3D models yet, I don't have the patience as I would rather start with premade models for now. The bones and weighting them, not a problem, but making 3D models from scratch, I...don't know, I don't even have the skills to make those, much less the patience. Sorry, I've just been a bit negative today, my apologies. 
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:iconniko40:
Niko40 Featured By Owner Jul 14, 2014  Hobbyist General Artist
Heh. It's okay. :D
You start with whatever is more comfortable to you. :)
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:iconnintendo1889m:
nintendo1889m Featured By Owner Jul 15, 2014
I'll just keep experimenting with this :) 
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:iconsomethinghere12:
Somethinghere12 Featured By Owner Jul 7, 2014
What software did you use?
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