3D model and texture is property of (Another great 3D artist. ) Rig and animation is my work.
See the original too: [link] Higher quality Xvid video, if you need it, you can download from here [link]
So I decided to practice some rigging and animation all of a sudden... It took one day to rig properly enough, one day to animate smooth enough and + 12 hours to render. A true speedrun from my part.
There's quite a few errors in there and it could have used a lot more work but I hope it's good enough. I didn't want to make this such a long project so I decided to stop it short. Surprisingly the tail was the hardest part to animate... And that shows...
Anyway I know it has errors but critique is still much appreciated. (From the rig and animation side that is. For the model, see the original.)
Rig, animation, render in blender 2.5 (animation in render branch. About 1 minute and 30 seconds per frame)
EDIT: Frigging weird ass cappuccino moments ago in a cup I just spilled out to my keyboard and screen says hi at the place where the views usually are... Says exactly 2,500 views... Oh wow...
Interested in 3D? I use blender in my 3D works. It's free and open source program and you can get it in here: [link] You can create pretty much anything you ever like in blender, and I mean actually create something from the ground up and not just adjusting a slider to make variables of pre-made shapes, so be mighty prepared to a LOT of practicing and learning, 3D ain't easy. Actually, the more patient you are, the quicker you learn as things are complicated and 100 times more technical than drawing.
That's with the scare messages for now. You will need to know how to use the program first, and the best tutorials on the net to get you started is blendercookie.com: [link] See getting started on the top row.
Let me know if you need help with anything and I'll see what I can do.
Thanks a lot! I really appriciate it. ^^ If I need help, I'll ask. I'd like to make a few anime models and use them for a graphic novel I'd like to start. If I have a hard time making the basic models, would you mind collaborating with me on them, perhaps? You'd be credited, jsut so you know.
No problems. Unfortunately I'm rather busy most of the time. I can't promise collaborating really, I can answer questions if you have any, or point you to a video on the net explaining the thing...
Building a 3D model for animation, you can put it roughly like this, in the order of which they should be worked on: - Modeling (using multiple tools to get the shape you want) - Cleaning the model (retopo, making things work, thinking about loops and details needed to bend the surface...) - Texturing (UV-maps, baking from hi-res model, painting, seam fixing...) - Rigging (Armatures, harmonic volume deformations, path following, drivers, job automation, IK-FK dynamics...) - Testing (That everything works so far and doesn't kick you to the nuts later) - Animating (Placing keyframes, non linear editing, F-curves) - Rendering (Scene setup, lightning, visual setup...) - Post production (node graphs, color managing...) - Finalizing (Combine the final raw images and sounds into a video file, video sequences...)
In addition, you should later learn python 3. Knowing it will help you a lot in blender, other 3D apps have their own programmable interfaces too. But blender + python is really powerful combination. [link]
Thanks for the tips. ^^ The only other 3D modeling program I've used is MikuMikuDance to animate a few premade models. I like it an all, but I'd like to build my own models from scratch for a comic project (if I haven't already said that..) and it's not like I can jsut edit the models. I'll mess around with this a little more and if I have questions, I'll ask. Thanks again. ^^
I use blender in my 3D works. It's free and open source program and you can get it in here: [link]
You can create pretty much anything you ever like in blender, and I mean actually create something from the ground up and not just adjusting a slider to make variables of pre-made shapes, so be mighty prepared to a LOT of practicing and learning, 3D ain't easy. Actually, the more patient you are, the quicker you learn as things are complicated and 100 times more technical than drawing.
That's with the scare messages for now. You will need to know how to use the program first, and the best tutorials on the net to get you started is blendercookie.com: [link] See getting started on the top row.
Let me know if you need help with anything and I'll see what I can do.
If I need help, I'll ask. I'd like to make a few anime models and use them for a graphic novel I'd like to start.
If I have a hard time making the basic models, would you mind collaborating with me on them, perhaps? You'd be credited, jsut so you know.
Unfortunately I'm rather busy most of the time. I can't promise collaborating really, I can answer questions if you have any, or point you to a video on the net explaining the thing...
Building a 3D model for animation, you can put it roughly like this, in the order of which they should be worked on:
- Modeling (using multiple tools to get the shape you want)
- Cleaning the model (retopo, making things work, thinking about loops and details needed to bend the surface...)
- Texturing (UV-maps, baking from hi-res model, painting, seam fixing...)
- Rigging (Armatures, harmonic volume deformations, path following, drivers, job automation, IK-FK dynamics...)
- Testing (That everything works so far and doesn't kick you to the nuts later)
- Animating (Placing keyframes, non linear editing, F-curves)
- Rendering (Scene setup, lightning, visual setup...)
- Post production (node graphs, color managing...)
- Finalizing (Combine the final raw images and sounds into a video file, video sequences...)
In addition, you should later learn python 3. Knowing it will help you a lot in blender, other 3D apps have their own programmable interfaces too. But blender + python is really powerful combination. [link]
But just take it one step at a time.
The only other 3D modeling program I've used is MikuMikuDance to animate a few premade models. I like it an all, but I'd like to build my own models from scratch for a comic project (if I haven't already said that..) and it's not like I can jsut edit the models. I'll mess around with this a little more and if I have questions, I'll ask.
Thanks again. ^^