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Submitted on
February 8
Resolution
1280×720
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28.4 MB
Length
4m:52s
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321
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9 (who?)
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15
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:iconniko40:
Niko40 Featured By Owner Feb 8, 2014  Hobbyist General Artist
@02:39Heh, thanks. :) It's a bit old though. But just noticed the video on my hard-drive today. XD
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Hehe... Old rig I made some... I dunno... 4 years ago? Anyway, decided to upload it here because, why not.

Model, rig, music are all my works.
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:iconabdoubouam:
abdoubouam Featured By Owner May 23, 2014  Student Digital Artist
that's the best rig i've ever seen :D
can you tell me which tutorial you've seen so i can learn the basics of armatures and rigging please?
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:iconniko40:
Niko40 Featured By Owner Jun 23, 2014  Hobbyist General Artist
Hi... Sorry it took me so long to get back to you. This really isn't my best rig at all. :P
There are tutorials around... Although to get results like this, expect to spend a LOT of time studying and experimenting. :)
I used multiple tutorials to get started and then I reverse engineered existing pro models.
Here's a good one to get started with rigging fast. Although I don't think they cover anything more than just the bare basics though. No harmonics, latices nor drivers I think. Anyway, good thing to get started. :) www.blenderguru.com/tutorials/…
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:iconabdoubouam:
abdoubouam Featured By Owner Jun 23, 2014  Student Digital Artist
no problem , actually i searched for tutorials about riggind and i found those one you gave in the link, i've done some tests and tweaks, but i couldn't get any good results, especially with fat creatures
thanks :)
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:iconniko40:
Niko40 Featured By Owner Jun 27, 2014  Hobbyist General Artist
Ah. Okay. I'd recommend watching YouTube for "blender mesh deform modifier".
And check these links as well:
www.youtube.com/watch?v=_qC5wd…
www.youtube.com/watch?v=egf4m6…
wiki.blender.org/index.php/Doc…
wiki.blender.org/index.php/Doc… ( Especially about the "Multi Modifier" part )

You'll learn a LOT by just watching youtube but so far there hasn't been as massive tutorial to explain it all in one go... So I'd recommend downloading the Sintel model from blendswap.com and reverse engineer it. Here's a direct link: www.blendswap.com/blends/view/…

You'll notice that there's a lot of things effecting a lot of things in this model. Like the mesh deform modifier only controlling the body and clothing and a vertex group weighting out which part is effected by mesh deform and which parts are effected by straight bone animation. Usually hands, fingers, feet and head are direct bone animation while the body is controlled by mesh deform. Do reserve some time for reverse engineer the model as there is a lot. :)
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:iconabdoubouam:
abdoubouam Featured By Owner Jun 28, 2014  Student Digital Artist
reverse engineering, i love that term, especially in computer programming :)
thanks for the links, i'll watch them as soon as possible, but for now i will study some web development :)
i hope someday i will succeed in creating rigs like this :D
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:iconniko40:
Niko40 Featured By Owner Jul 3, 2014  Hobbyist General Artist
I wish you good luck with it. :)
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:iconantaria-nova:
Antaria-Nova Featured By Owner Feb 20, 2014
Wanha juttu, vai? Toimiihan se silti. :D
Ihan kiva hahmo. :)
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:iconniko40:
Niko40 Featured By Owner Feb 21, 2014  Hobbyist General Artist
Kiitosta vaan. :D
Hyvin... Epämääränen riggi tuossa. Turhan monimutkanen, rikkonainen ja keskeneräinen. No jaa. Saa sillä silti still kuvia. XD
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:iconantaria-nova:
Antaria-Nova Featured By Owner Feb 21, 2014
Juu. Ainahan kaikenlaista voi parannella. Pitää vaan muistaa että on se tietty "tarpeeksi hyvä", jolloin ei varsinaisesti enää hyödy hirveesti parantelusta.
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:iconniko40:
Niko40 Featured By Owner Feb 21, 2014  Hobbyist General Artist
Sepä... XD
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